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somesortofsomething

11
Posts
A member registered Jul 23, 2023

Recent community posts

Apparently it's related to an event. The Dupe Debug Test build fixes that bug, but it's an experimental version.

There are two ways to get radioactive capsules: you can create a new save and transfer one to your main save via the mailbox, or you can craft another radioactive capsule. However, the latter option requires some specifics, so I'll let you figure that one out yourself.

Получить радиоактивные капсулы можно двумя способами: создать новое сохранение и перенести его в основное сохранение через почтовый ящик, либо скрафтить еще одну радиоактивную капсулу. Однако последний вариант требует некоторой конкретики, поэтому я позволю вам разобраться в этом самостоятельно.

I mean, yeah, puffball mushrooms "explode", but they don't literally combust in a violent explosion.

I hope the drives exploding isn't a feature, I'd prefer if all the things on my desk and in the surrounding area were not sent flying everywhere because of something random I can't control. :)

Loving the update so far,  the new base is gorgeous yet terrifying, just had a couple of tweak suggestions (spoilers ahead for others who may be reading):

Tweak Suggestion 1 - Allowing the static blood splatters found around the base to be cleaned.

Tweak Suggestion 2 - Adding some way to manually fix/repair the cracks and holes textures in the walls and floors.

Tweak Suggestion 3 - Allow the cancelling of wall builder brick placements.

Tweak Suggestion 4 - Maybe make the caves just a biiiiiiiiiit easier to navigate and explore. Getting the radioactive crystals seems a lot less viable when you have to delve through kilometers of winding tunnels to find them.

Tweak Suggestion 4.5 - On that note, unless it's not already in and just don't know about it, add a tool or function or special cave object that can bring you back to the start of the cave. For now, the only way to get back is to press the numpad period/delete key and ragdoll as you fall.

Tweak Suggestion 5 - Add an option in settings that allows you to see the sell price of an item in your inventory.

Tweak Suggestion 6 - Allow us to do SOMETHING with the empty pots, the ones that we find around the base. I don't know, let us craft it with a pinecone or something and we get a potted shrub, etc.

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Some bugs I noticed (spoilers ahead):

Bug 1 - So, the white puffball mushrooms can just kind of... explode. My friend and I found this out on accident. Whenever they explode, they can leave behind growing puffball mushrooms (like those in the plant pots), which sometimes stack upon each other, leading to more exploding mushrooms, which makes them start to spread like a cancer. Those mushroom rings you can find around the map start to become infested with them.

Bug 2 - As mentioned by user "eggtouch", the yellow wisps/killer wisps still spawn after the pyramid arrives. However, they officially stop spawning once the Rozital Spider Scout things arrive.

Bug 3 - When attempting to nail/pin a paper to a wall in the main room (the signal room), if the paper falls it embeds itself in the wall. It can be grabbed out, but it's slightly frustrating.

Bug 4 - Was playing 0.7.0 (0006) today and for some reason this giant checkered gray box was in the garage, it didn't have any collisions so I could still walk around the garage, and after some time I came back to the base and it vanished; the ATV made a collision noise, the interior door to the garage opened, and there was an extra toolbox in the garage. Dunno what happened, but I also noticed that when copying this issue over to sandbox, the gray box vanished after deleting all foliage.

Bug 5 - This might have already been fixed in 0006, but I would like to make sure, but in 0005, drives could also explode, exclusively in the part of the signal terminals where you play signals; on rare occasions, attempting to extract a signal onto a drive in the slot would make it explode, sometimes even so much as inserting a drive into the slot would cause it to explode.

Bug 6 - When using the Sell Gun, some sold props will drop coins that give 0 points.

Bug 7? - Don't know if this is a bug or not, but I'm getting a lot of mushrooms spawning around my base. Don't know if the spawn rate for mushrooms was increased or if the animal skulls now boost mushroom growth or something, because I do have a lot of animal skulls in my base...

Bug 8 - On a related note, mushrooms can spawn in the river.

Bug 9? - Also don't know if this is a bug or just not implemented yet, but electronic trash cannot be turned into electronic scrap.

Bug 10 - Buckets have a tendency to just kind of... move through walls? Whenever I put a bucket in the utility closet, it always somehow ends up in the stairwell.

Edit: Bug 11 - I think the fully upgraded radar is starting to lag out the game. My game seems to drop 20 frames whenever I look at it.

Edit 2: Regarding above, it seems to have fixed itself? I'm not sure, might still want to look into that.

Edit 3: Nevermind, seems to be happening off and on.

No problem. I didn't notice it either when it was first a thing.

The tool bench now has crafting options. You navigate through the options using the numbers or scrolling. You can see the options box on the right when the white box is over your crafting materials.

It's probably good for the most part. Only one way to find out.

(1 edit)

Don't know if this is a bug, but digging up spots found by a metal detector only yield something a portion of the time. Out of around ten detections, I only got a disc and a couple of burgers. I hope this doesn't affect unique items that you can find only once...

Edit: After some investigation, it would seem that the unique items I've found so far are found just fine. :)

Is there at all a way to remove nails from walls or objects that can't be picked up? There are nails on my wall that I can't remove, and I also want to move my bed. :(